

"When she gets overly frustrated, I know I need to nerf that part. She's also a Super Chibi Knight playtester, providing Pasto with a good gauge for what to expect from players. She's not experienced yet at translating what she wants into something that works practically, but that's my job." "It's fun to take her young flat designs and update them to fit the game's art style, but still try to keep the 'spirit' of the original. She's done sketches for enemies and even designed armor and swords, bosses and more. I hope that some of that rubs off on Bella as we're working through Super Chibi Knight together."īella's involvement in Super Chibi Knight is pretty extensive, Pasto says. "Through video games, suddenly math made sense, I found myself thinking more logically about other areas of my life, I discovered a whole 'technical' side to myself that I never knew existed. %Gallery-192884%"My daughter didn't ask specifically to make a game with me, but she really thrives on any kind of shared project, it makes her feel connected to me and I thought a video game would be a great way to dovetail that desire with something I love." Pasto says video games were a kind of "awakening" for him after high school, and he regrets not having "been exposed to the creation process behind video games" when he was younger. Pasto says people still ask him whether Chibi Knight is a boy or girl.

"I wanted to make a game that would be accessible to kids (but still fun for adults) but that would be slightly subversive about gender roles and make the player wonder whether the hero is a boy or a girl (the gender in Chibi Knight 1 is obscured by a knight's helmet, but the voice is feminine) and then hopefully ask themselves if it really matters." "The idea for the original Chibi Knight kind of sprang from having a daughter and seeing a world where girls are slightly pigeon-holed into what they're supposed to like and not like," Pasto tells Joystiq. With Super Chibi Knight, Pasto is not only interested in offering his daughter a taste of his childhood gaming through a retro-inspired side-scroller, but also wants to teach her (and us) a bit about gender equality in games. He most recently programmed the excellent Abobo's Big Adventure. Nick Pasto and daughter Bella have set out to create a video game together in Super Chibi Knight, a sequel to Pasto's original Flash game, Chibi Knight. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences.
